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The. GURPS Martial Arts: Technical Grappling web page is technicalgrappling. Bibliographies. Many of our books have extensive bib-. Forum poster Icelander wanted to create a special martial arts style for actually being trained to arrest and detain folks. It’s based on how they. Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in.

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GURPS Martial Arts: Technical Grappling

Knife stood up, he’d have been yards away at stationary and my guy would have been gone. You need to know or look up your single-limbed gurpss ST score.

Last edited by munin; at Find More Posts by DouglasCole. They’re a threat now, but I like how TG allows for a range of danger beyond simply “grappled and in danger” and “not grappled and texhnical. Ideally, if you do nothing effective to stop him, he can pile up enough control points to make you all but helpless, then force you into a disadvantageous position with your back to him, then free up his hands by trapping you with some other limb or part of a limb, and then wail away unopposed.

In short, high skill gives you a bonus, much as Karate skill gives a bonus to punching damage. Chapter 2 is all about armed grappling, and the most useful part of the whole book, in my humble opinion, is the flavor text introducing this chapter. The good news is, the full potential complexity I just described is rarely seen in actual play, and when it is, a little hand-waving and guestimating is good enough.

Learn Jacket Wrestling or Shuai Jiao — and distinguish between between bear and lion attacks — with six classic styles plus four specifically for grapling. Achieve leverage by jockeying for not only posture, but also facing and orientation.


Discover how technical proficiency complements raw power. You need to get to chapter 3 before martil find out what chapters 1 and 2 are for. Chapter 1 introduces the basic concept and many more besides, like the idea that if someone grabs you, their weight with gear affects your encumbrance, and your weight affects theirs.

Techhical bonus adds to the effective ST of the limb or combination of limbs used to grapple: There are a little nuances to it, though, which means it’s not quite so straightforward. Doug whipped up a knife-armed strong thug, and I grabbed a BJJ fighter we’d cut from the main tecjnical and put into the Designer’s Notes.

I couldn’t follow the playtest too closely, so much as lurk on it and pay attention when Doug needed a specific answer on things from the authors of GURPS Martial Arts. The organization of chapters is 1 grappling general concepts, 2 important subcategory of grappling with weapons, and 3 actual grappling combat. This is one of those areas where there is just a lot of work, even if what you get out of it is great stuff. Of the rest of the book, half consists of special cases of this basic concept.

High Risk Is High Risk – a quickie grab-and-throw with Judo is good, and still works very well in TG, but doesn’t give you much control.

It contributed to a first impression of massive complexity that is not present in actual play. Grab, roll to see how well you’ve grabbed and how much control you’ve achieved. Newer Post Older Grapplihg Home. Originally Posted by munin This. Which is cool with me, because that means a grapple-and-bite threat can be even more serious in a game like DF.

I now feel qualified to review it not only on the basis of how it reads, but how it plays. Technicak the examples of play I’ve read on Gaming Ballistic have made sense to arrts and seemed like fun. Way of the Warrior — Featuring technicao articles from the author of Technical Grappling: And if you grab a foe in different places, then he may have different penalties for each limb.


You grab, you get some Control Points CPsaccumulate enough to make it hard for the opponent to escape, maartial go for moves to finish the job.

It needs to start with some simple mechanic that’s easy to remember and called out, not buried in endless prosethen add in complexity for specific maneuvers as an option. The rules are robust enough to handle these cases plausibly. I have to admit, I have tried twice and have been unable to actually read through the supplement so this post isn’t an actual review, more like an AAR — army regulations are much easier to read than this supplement.

Technical Grappling will add detail and realism to your battles.

Review of GURPS Martial Arts: Technical Grappling – Steve Jackson Games Forums

The big change here is that you can now perform an armed grapple with a weapon held in one hand. Which is fine, of course, just worth noting. Surf our site for the files you want.

Tecjnical 4 levels of ST is a die of swing damage, and 8 levels of ST is a die of thrust damage, at least in the human range, and in the super-human range, 10 levels of ST is a die of damage either way.

The core concept is very simple indeed: Martial Arts introduced the concept of an armed grapple with weapon skill, but with the requirement that you drop your shield to hold that weapon with both hands, it seemed like a losing proposition as well.

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