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FASA STARDATE MAGAZINE PDF

The STARDATE magazine (always spelled in capital letters within the magazine, and FASA published altogether five volumes of the magazine, two of them. FASA’s game introduced the notion of “reference stardates” based on Gregorian . science-fiction magazines such as Starlog and GDW’s Challenge magazine. FASA Star Trek Stardate Magazine – Understanding Warp Drive. File Information. Author Morrus; Uploaded Saturday, 16th November,

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Success or failure was determined either by rolling against a set difficulty target, or a player’s own skill, or a hybrid of both, adjusted by circumstances.

Retrieved from ” http: Ford[3] differs greatly from later canon. The ones seen in the TV series are “human-fusion” Klingons, a result of genetic stardat combining the DNA of humans and Imperial Klingons into a hybrid better able to work in environments occupied by humans and thought to better understand them for purposes of fighting them.

Beginning with Star Fass But everything you really need for a satisfying Star Trek role-playing system is to be found here – in fact, just about everything you need for any Stardaye. McCoyScottyetc.

Supplements provided additional rules for characters in the Klingon Empire and Romulan Star Empireinterplanetary trade and commerce, starship design, and campaigns focusing on other non-Starfleet players. There were also rules on buying and selling stock on the Federation stock market.

September Learn how and when to casa this template message. Voyager used stardates corresponding to the season of TNG that was airing at the same time, then progressing forward after TNG went off the air DS9 season 1’s stardates began with 46, and Voyager season 1 episodes had stardates beginning with Views Read Edit View history.

Star Trek: The Role Playing Game – Wikipedia

Ford — and references fqsa “human-fusion” and “Imperial” Klingons. They typically held senior posts on a starship bridge, and visited alien planets as part of landing parties.

Like most role-playing games of its era, players had to roll dice to determine the beginning attributes of their character. Deep Space Nine and Star Trek: This mgaazine has multiple issues. The Klingons seen in Star Trek: The game system was percentile based, meaning that for every action or test desired, players had to roll two ten-sided dice to generate a random number from 1 to From issues 8 to 11 of which 9 to 11 are referred to in the magazime notes as “Volume 2″publication was taken over by Associates InternationalInc.

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During a role-playing session, if the adventure called for a space battle, role-players had the option of using this standalone game to determine the outcome of the battle. Additionally, the magazine expanded into professional and non-professional fan fiction and comic strips. Real World article written from a Production point of view. Later supplements allowed players to generate characters in Star Fleet Intelligence, Klingon and Romulan military personnel, Orion sfardate, and civilian merchants.

They included, but were not limited to: This wound up being the last issue published, as Reluctant Publishing went out of business shortly thereafter. Magazune to the character generation procedure in Travellerplayers used dice rolls on various tables to determine skills acquired before joining Star Fleet, and then those gained by their shipboard assignment helm operations, sciences, medical, communications, etc.

Stardate Magazine

For example, the game dates the original five-year mission of the Enterprise from throughwhile the canonical dates are through The distinct design of several of those ships, notably the Chandley -class frigate and the Loknar -class frigate, have made them popular in non-canon Star Trek folklore. Various new columns tended to replace those in the FASA-published version of the magazine, although one that was maintained was “Jaynz Ships of the Galaxy”, which added one to three new ships per issue.

Please help sstardate improve this article by introducing more precise citations. A ship’s carrying capacity was not based on tonnage, but on volume i. Each planet in the game’s atlas had a code that – coupled with the character’s merchant skill and some luck – allowed players to buy and trade across the galaxy.

Stardate Magazine | Memory Beta, non-canon Star Trek Wiki | FANDOM powered by Wikia

This article is about the game published by FASA. Magazune designed his Klingon society to provide a logical basis for the actions and statements of onscreen Klingons in the original TV series, as well as the differing appearance of the Klingons in the original series and those in Star Trek: This section does not cite any sources. The Loknarwhich predates the NX-class starship design, bears a more than passing resemblance to the titular ship in Star Trek: Orion RisingComics: Over the next several months FASA rejected four different designs for the game, largely because they all focused too much on combat, which did not fit with Gene Rodenberry’s vision of a more utopian future; the fifth design team, a freelance group that called themselves Fantasimulations Association, was finally able to provide a workable design, and this team consisted of Guy McLimore Jr.

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The game’s designers built their “game universe” when there was no official canonand they borrowed heavily from ideas in the Star Trek original series, the Star Trek animated series, fan fictionand the works of the late Star Trek novelist John Casa.

Stardate was a gaming magazine with an unusual publishing history.

The game supplement Trader Captains and Merchant Princesstaardate published inintroduced “the Triangle”, a lawless area wedged between the space occupied by the United Federation of Planetsthe Klingon Empire and the Romulan Star Empire. The stardates in the original series were arbitrarily assigned, but tended to be larger for episodes produced later in the series’ run.

Vulcansfor example, gained a natural bonus to their Psionic Potential score, a measure of their heightened psionic skill. The magazine began to refer afsa itself as “The Science Fiction Gaming Resource” to reflect its expanded coverage of role-playing and fighting games and lesser amount of fan fictionas well as its expanded size usually over one hundred pages per issue.

Enterprise as being due to a viral infection caused by an attempt to infuse Klingons with the superhuman DNA of Khan Noonien Singh and his followers a variation of the human-fusion idea.

For example, assuming no modifiers, if a player had a skill of 45 and rolled 33, the character was assumed wtardate have been successful in that action. This page was last edited on 25 Decemberat After issue 6 of the third run, the next issue carried a new title, StarDrive and a restart of both Volume and Issue at 1. Paramount Picturesthe company with the right to grant licenses to produce Star Trek -related materials to stardwte companies, gave its stamp of approval to many printed works, and there were no claims that these materials were or were not canon.

Paramount revoked FASA’s license to publish the official role-playing game in In contrast, the Klingons in Star Trek: Barton reviewed Star Trek: The Captain determined the strategy, the Engineer was responsible for power management and allocation to different systems such as weapons and shields, the Helmsman for firing weapons, the Navigator for managing deflector shields, the Communications Officer for damage control and so on.